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Fantasy sword

I first modeled the fantasy sword in Maya, then in zbrush I did the rune details and some scratches on the sword. I did part of the retopology through zremesher and part by hand in Maya. As a next step, I textured the entire model in the Adobe substance painter 3D program, where I added luminosity to the runes and skull in the texture of the sword. Finally, I edited the rendered photos in Photoshop. I hope you like the fantasy sword model.